I’m currently based in Bellevue where I design experiences in and around Bungie’s new scifi-pvp extraction shooter, Marathon.

My background in user research, computer graphics technology, and game design has prepared me for challenges in all kinds of interactive experiences. Here is a selection of recent work.

 

Game Experiences

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Rewarding Slayers for slaying together

Dauntless

TBD — Come back soon!

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Discovering secrets in Tellstones

Tellstones: King’s Gambit

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Transforming Summoner’s Rift through Dragons

League of Legends

 

Web & Mobile

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Building Riot Games’ Publishing Site

Riot Forge Publishing

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Creating a Mobile-First Promo Site

League of Legends: Wild Rift

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Designing the Runeterra Interactive Map Experience

League of Legends

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Building a Comics Platform for League Fans

Riot Games Comics

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Creating One Place for All Themed Content

League of Legends

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Improving Fanart Discovery & Engagement

League of Legends Fanart Showcase