Type: Deep Dive
Project Duration: March to July 2018; January 2019 (Journeys)
My Role: UX Design
Overview
I worked on Explore Runeterra, an interactive web experience built with React and WebGL that helps contextualize the world of Runeterra as a living, breathing place for League of Legends players to discover and explore.
Background
Riot Games did not have a current and definitive player-facing map of the world of Runeterra. None of our stories, comics, events, regions, champions, etc. had any clear spatial context within the world. As a result, many players’ connections to Runeterra were fractured and inconsistent. Players were creating their own maps to fill in what they wanted to know, often times referring to inaccurate sources to base their theories from.
We understood that by creating a map, it would be a good way to help players understand spatially a theme or champions by placing them in the context of a location. Maps also helps Rioters align in our storytelling and lets us know where we’re going, and what we’re doing.
Our challenges were to:
Give our stories, events, regions, champions, etc. the spatial context within Runeterra that is missing
Create a scalable system so the map is set to grow over time with the needs of our content experiences
Identify and correct existing UX issues and gaps during the production process
Goals
Players could understand the relationships between places, people, and events of Runeterra.
Players could find content about Runeterra, its main events, stories, and champions in context of region and location.
Riot can publish Runeterra content in context of region and location.
Target Audience
Casual IP Engagers; actively play League of Legends but engages with Universe content opportunistically and needs more points of reference.
Lore Enthusiasts; actively play League of Legends and is up-to-date on lore but wants more context.