I’m currently based in Bellevue where I design experiences in and around Bungie’s new scifi-pvp extraction shooter, Marathon.
My background in user research, computer graphics technology, and game design has prepared me for challenges in all kinds of interactive experiences. Here is a selection of recent work.
Game Experiences
Rewarding Slayers for slaying together
Dauntless
TBD — Come back soon!
Discovering secrets in Tellstones
Tellstones: King’s Gambit
Transforming Summoner’s Rift through Dragons
League of Legends
Web & Mobile
Building Riot Games’ Publishing Site
Riot Forge Publishing
Creating a Mobile-First Promo Site
League of Legends: Wild Rift
Designing the Runeterra Interactive Map Experience
League of Legends
Building a Comics Platform for League Fans
Riot Games Comics
Creating One Place for All Themed Content
League of Legends
Improving Fanart Discovery & Engagement
League of Legends Fanart Showcase